Type | Potions |
---|---|
Rarity | Common |
Renewable | Luck, Decay: No All others: Yes |
Stackable | No |
Data value | dec: 373 hex: 175 bin: 101110101 |
Namespaced ID | potion |
This article is about the drinkable potions. For the throwable potions, see Splash Potion. For the throwable potions that leave a lingering area of effect, see Lingering Potion.
One day we wanted to redo the apartment house under the almehmic lab with friends and that's what happened as for me it's very good Builders IGLATMB twilightArcher Dashety View map now! The Minecraft Project, Alchemy Laboratory in Riverton, was posted by Dashety.
Potions are bottled substances. Most of them are brewable items, many of which imbue the consumer with specific, time limited effects.
- 1Obtaining
- 2Usage
- 2.3Effect potions
- 4Data values
- 4.1Item data
Obtaining[edit]
Potion brewing chart (most efficient recipes, excludes splash and lingering potions).
Witches[edit]
Witches drop potions of Healing, Fire Resistance, Swiftness, and Water breathing, but only when they die while drinking that potion.
Wandering traders[edit]
Wandering traders have a chance to drop potions of Invisibility, but only when they die drinking the potion.
Fishing[edit]
Water bottles may be caught as junk when fishing.
Filling bottles[edit]
Using a glass bottle on a water source block or a cauldron that has water will turn it into a water bottle. Using a glass bottle on a cauldron that contains potion will turn it into a bottle of that potion.[Bedrock Edition only] Using a glass bottle on a cauldron also removes 1⁄3 of that cauldron's contents.
Brewing[edit]
Main article: Brewing
Almost all potions can be obtained by brewing, starting with the water bottle as the base.
The potion of Luck[Java and Legacy Console editions only] and the potion of Decay[Bedrock and Legacy Console editions only] cannot be brewed, and can only be obtained by commands such as
/give @s minecraft:potion{Potion:luck}
, or through the creative inventory.Natural generation[edit]
Two Instant Health II potions can be found in a brewing stand on ships in end cities, and one splash potion of Weakness can be found in a brewing stand in igloo basements.
The cauldron in witch huts contains a random potion, making the only way to obtain potion of Decay in survival.[Bedrock Edition only]
In Bedrock Edition Potion of Regeneration can be found in 34.3% of buried treasure chests in stacks of 1.
In Bedrock Edition Potion of Water Breathing can be found in 46.9% of buried treasure chests in stacks of 1.
Usage[edit]
Potions can be used by pressing and holding use, similarly to eating food. Upon using, they will apply the corresponding status effect to the player.
Modifiers[edit]
Potions can be modified in five ways. The first is by adding glowstone to enhance the effect level. The second is by adding redstone to extend the duration of the effect. The third is by adding gunpowder to make a potion a splash potion. The fourth is by adding dragon's breath to turn a splash potion into a lingering potion. The fifth is by adding a fermented spider eye to corrupt the effect, if corruptable, turning it into a different one. The result of a corruption is usually the inverse of the original effect (for example: Swiftness to Slowness).
Corrupting an extended or enhanced potion usually results in a corrupted potion with the same modifier applied, if it is supported by the corrupted effect. Of the four corrupted potions, Harming is the only one which cannot be extended, and also the only one which can be enhanced.
Base potions[edit]
Base potions are potions that are created first to brew into other potions. Base potions have no effect when the player drinks them.
Icon | Name | Use |
---|---|---|
Water Bottle | The starting point for every potion | |
Awkward Potion | The base for all effect potions (Potions of Weakness can alternatively be brewed directly from water bottles) | |
Thick Potion | No use | |
Mundane Potion | No use |
Effect potions[edit]
Note that the duration of an enhanced potion is generally half the duration of its base potion, and that the duration of an extended potion is generally 2 2⁄3 the duration of its base potion.
Potions with positive effects[edit]
Icon | Name | Duration | Effect |
---|---|---|---|
Potion of Regeneration | 0:45 | Restores 18 ( × 9) health over time, 1 () every 50 ticks (2.5 seconds). | |
Potion of Regeneration | 1:30 2:00[Legacy Console and Bedrock editions only] | Restores 36 ( × 18) (48 ( × 24) [Legacy Console and Bedrock editions only]) health over time, 1 () every 50 ticks (2.5 seconds). | |
Potion of Regeneration II | 0:22 | Restores 18 ( × 9) health over time, 1 () every 25 ticks (1.25 seconds). | |
Potion of Swiftness | 3:00 | Increased speed by 20% and increased FOV (6.6 meters per second sprinting). | |
Potion of Swiftness | 8:00 | ||
Potion of Swiftness II | 1:30 | Increased speed by 40% and increased FOV (8 meters per second sprinting). | |
Potion of Fire Resistance | 3:00 | Gives immunity to damage from all heat-related damage | |
Potion of Fire Resistance | 8:00 | ||
Potion of Healing | Instant | Restores 4 () health. | |
Potion of Healing II | Instant | Restores 8 () health. (doubles with every additional level) | |
Potion of Night Vision | 3:00 | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect). | |
Potion of Night Vision | 8:00 | ||
Potion of Strength | 3:00 | Increases melee damage by 3 (). Increased melee damage by 130%.[Bedrock Edition only] | |
Potion of Strength | 8:00 | ||
Potion of Strength II | 1:30 | Increases melee damage by 6 () (+ 3 () per tier). Increased melee damage by 260%. (+130 percentage points every tier)[Bedrock Edition only] | |
Potion of Leaping | 3:00 | Allows the player to jump higher and reduces fall damage. | |
Potion of Leaping | 8:00 | ||
Potion of Leaping II | 1:30 | Further increases jump height (over 2 blocks) and reduces fall damage | |
Potion of Water Breathing | 3:00 | Prevents the oxygen bar from decreasing and slightly increases visibility while underwater. | |
Potion of Water Breathing | 8:00 | ||
Potion of Invisibility | 3:00 | Makes player model disappear. Mobs will act neutral towards the player, unless the player is wearing armor (See status effects for specifics on armor). In splash form it is able to make mobs or other players invisible. Armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head and the eyes of spiders and enderman are not affected and are still visible. | |
Potion of Invisibility | 8:00 | ||
Potion of Slow Falling | 1:30 | Makes the player fall at a much slower rate, and not take any damage when hitting the ground. This allows the player to jump across a gap of almost 6 blocks when sprinting with this effect. The player also cannot destroy any crops by jumping on them while experiencing the effects of this potion. | |
Potion of Slow Falling | 4:00 | ||
Potion of Luck [Java and Legacy Console editions only] | 5:00 | Increases the luck attribute by 1 point. |
Potions with negative effects[edit]
Icon | Name | Duration | Effect |
---|---|---|---|
Potion of Poison | 0:45 | Causes up to 36 ( × 18) damage over time, but will not reduce health below 1 (). | |
Potion of Poison | 1:30 2:00[Legacy Console and Bedrock editions only] | Causes up to 72 ( × 36) (96 ( × 48) [Legacy Console and Bedrock editions only]) damage over time, but will not reduce health below 1 (). | |
Potion of Poison II | 0:21.6 0:22.5[Legacy Console and Bedrock editions only] | Causes up to 38 ( × 19) damage over time, but will not reduce health below 1 (). | |
Potion of Weakness | 1:30 | Reduces melee damage by 4 (). Reduces melee damage by 0.5 (0.25 heart).[Bedrock Edition only] | |
Potion of Weakness | 4:00 | ||
Potion of Slowness | 1:30 | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting. | |
Potion of Slowness | 4:00 | ||
Potion of Slowness IV | 0:20 | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting. | |
Potion of Levitation | 0:30[Legacy Console and Bedrock editions only][more information needed] | Floats players and mobs into the air for thirty seconds. Doesn't do direct damage, but inflicts harm through fall damage. | |
Potion of Harming | Instant | Damages 6 (). | |
Potion of Harming II | Instant | Damages 12 ( × 6). (doubles with every additional level) | |
Potion of Decay [Legacy Console, Bedrock and New Nintendo 3DS editions only] | 0:40 | Damages 1 () every second, making a total of 40 ( × 20) damage |
Potions with mixed effects[edit]
Icon | Name | Duration | Use |
---|---|---|---|
Potion of the Turtle Master | 0:20 | Gives the player the status effectsSlowness IV and Resistance III. | |
Potion of the Turtle Master | 0:40 | ||
Potion of the Turtle Master II | 0:20 | Gives the player the status effects Slowness VI and Resistance IV. |
Uncraftable Potion[edit]
The uncraftable potion is a potion with no effect that is unobtainable in survival. It is also available in splash potion and lingering potion forms, as well as for tipped arrows.
It can be obtained using the following command:
/give @s minecraft:potion{Potion:'minecraft:empty'}
. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.Icon | Name |
---|---|
Uncraftable Potion |
Filling cauldrons[edit]
This feature is exclusive to Bedrock Edition and Legacy Console Edition. |
Cauldrons can be filled up with water, dyed water, and potions. Tapping the cauldron with a potion or water bottle will add one level of the respective fluid to the cauldron. If the cauldron is already filled with a different fluid, the cauldron is emptied instead.
Custom effects[edit]
Potions can be obtained with any status effect using
/give
and the tag CustomPotionEffects
, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.Data values[edit]
Item data[edit]
Java Edition[edit]
- tag: The item's tag tag.
- CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has. A potion getting its effects from this tag will be named 'Water Bottle'. A tipped arrow will be named 'Arrow of Splashing'.
- One of these for each effect.
- Id: The numeric ID of the effect.
- Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
- ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
- ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- One of these for each effect.
- Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an 'Instant Health II' potion is 'minecraft:strong_healing'. A potion or tipped arrow getting its effects from this tag will be named with the proper effect.
- CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
- CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has. A potion getting its effects from this tag will be named 'Water Bottle'. A tipped arrow will be named 'Arrow of Splashing'.
Normal potions use an NBT 'Potion' tag to indicate the potion type. The values of the tag (to be prefixed with
minecraft:
) are:Potion | Regular | Level II | Extended |
---|---|---|---|
Uncraftable Potion | empty | – | – |
Water Bottle | water | – | – |
Mundane Potion | mundane | – | – |
Thick Potion | thick | – | – |
Awkward Potion | awkward | – | – |
Night Vision | night_vision | – | long_night_vision |
Invisibility | invisibility | – | long_invisibility |
Leaping | leaping | strong_leaping | long_leaping |
Fire Resistance | fire_resistance | – | long_fire_resistance |
Swiftness | swiftness | strong_swiftness | long_swiftness |
Slowness | slowness | strong_slowness | long_slowness |
Water Breathing | water_breathing | – | long_water_breathing |
Instant Health | healing | strong_healing | – |
Harming | harming | strong_harming | – |
Poison | poison | strong_poison | long_poison |
Regeneration | regeneration | strong_regeneration | long_regeneration |
Strength | strength | strong_strength | long_strength |
Weakness | weakness | – | long_weakness |
Luck | luck | – | – |
The Turtle Master | turtle_master | strong_turtle_master | long_turtle_master |
Slow Falling | slow_falling | - | long_slow_falling |
Bedrock Edition[edit]
Potions use the following item data values to indicate the kind of potion:
Potion | Regular | Extended | Enhanced (Level II) |
---|---|---|---|
Water Bottle | 0 | N/A | N/A |
Mundane Potion | 1 | 2 | N/A |
Thick Potion | 3 | N/A | N/A |
Awkward Potion | 4 | N/A | N/A |
Potion of Night Vision | 5 | 6 | N/A |
Potion of Invisibility | 7 | 8 | N/A |
Potion of Leaping | 9 | 10 | 11 |
Potion of Fire Resistance | 12 | 13 | N/A |
Potion of Swiftness | 14 | 15 | 16 |
Potion of Slowness | 17 | 18 | N/A |
Potion of Water Breathing | 19 | 20 | N/A |
Potion of Healing | 21 | N/A | 22 |
Potion of Harming | 23 | N/A | 24 |
Potion of Poison | 25 | 26 | 27 |
Potion of Regeneration | 28 | 29 | 30 |
Potion of Strength | 31 | 32 | 33 |
Potion of Weakness | 34 | 35 | N/A |
Potion of Decay | 36 | N/A | N/A |
Potion of the Turtle Master | 37 | 38 | 39 |
Potion of Slow Falling | 40 | 41 | N/A |
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
Local Brewery | Brew a potion | Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. | Yes | PS3 | Yes | Yes | 15G | Silver | |
PS4, PSVita | Bronze |
Advancements[edit]
Main article: Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
Local Brewery | Brew a potion | Into Fire | Pick up an item from a brewing stand potion slot. | minecraft:nether/brew_potion | |
A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 potion effects applied to the player at the same time. | minecraft:nether/all_potions | |
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 27 effects applied to the player at the same time. | minecraft:nether/all_effects |
History[edit]
Java Edition Beta | |||||
---|---|---|---|---|---|
July 7, 2010 | Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into 'dust'. He states that dust will be used later in potions. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 2 | Jeb tweeted a screenshot showing potion durations and glass bottles.[4] | |||
Potions are brewed using cauldrons[1] by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, were unavailable in this update. | |||||
In total, there are 161 possible potion combinations and 2,653 different types of potions.[2] | |||||
Jeb later tweeted that both he and Notch had come up with a different way to brew potions, which was revealed to be brewing stands.[3] | |||||
Beta 1.9 Prerelease 3 | Brewing stands are implemented, replacing the (previously unimplemented) cauldrons' brewing functionality, so potions are now obtainable withouts mods. | ||||
1.3.1 | 12w22a | Potions have been added to the creativeinventory. | |||
1.4.2 | 12w32a | Added Potion of Night Vision. It is unbrewable. | |||
12w34a | Added Potion of Invisibility. | ||||
Potions of Night Vision are now brewable. | |||||
12w38a | Witches will now cast potions at players and can rarely drop potions upon death. | ||||
12w39a | Potions are now customizable using NBT editors or MCEdit. | ||||
1.6.1 | ? | Potions of weakness will now reduce damage by half hearts, instead of 1 heart as it was before. | |||
? | Potions of Healing and Regeneration have been nerfed (by 33.3% and 50%). | ||||
1.7.2 | 13w36a | Added Potion of Water Breathing. | |||
Water bottles can now be obtained as one of the 'junk' items from fishing. | |||||
1.8 | 14w27a | Added Potions of Leaping. | |||
1.8.1 | pre1 | Potion of Leaping can now be extended. | |||
1.9 | 15w31a | Numeric IDs are now no longer used. Instead an NBT 'Potion' tag is used, e.g. /give @p minecraft:potion 1 0 {Potion:'minecraft:swiftness'} . See here for the old numeric IDs. | |||
Splash potions will now have a separate data value and ID name. | |||||
Added Mundane, Thick and Awkward potions to the creativeinventory. | |||||
Mixed potions' colors will now blend. | |||||
Splash water bottles can now be used to extinguish fires. | |||||
15w33a | Lingering potions added. | ||||
Dragon's Breath added. | |||||
Duration of extended Potion of Poison, extended Potion of Regeneration, and Potion of Poison II reduced. | |||||
Potion of Strength has been changed from 130% increase to 3-point increase. | |||||
Potion of Weakness has been changed to 4-point decrease, was 0.5-point decrease. | |||||
15w44b | Potion of Luck added. | ||||
Added the uncraftable potion. | |||||
1.11 | 16w33a | A water bottle is now able to add 1 water level to a cauldron. | |||
16w38a | The uncraftable potion is now magenta, has no glint, and is obtained anytime a potion is specified with invalid or missing potion effect tags. | ||||
Due to the water bottle without tags being changed to the uncraftable potion, the brewing icon has also been changed to uncraftable potion in creativeinventory. | |||||
The uncraftable potion has been removed from the creative inventory. | |||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 373. | |||
18w07a | Added potion of the Turtle Master. | ||||
18w14a | Added potion of Slow Falling. | ||||
18w16a | The potion of the Turtle Master has been nerfed. | ||||
1.14 | 19w06a | Wandering traders will now drink invisibility potions at night and milk buckets at dawn. | |||
Pocket Edition Alpha | |||||
0.12.1 | build 1 | Added potions. | |||
0.13.0 | build 1 | Potion of Leaping is now obtainable in survival. | |||
0.14.0 | build 1 | Potions can now be used to fill 1/3 layer of cauldron, filling cauldron with different liquid will empty the cauldron. | |||
Using a glass bottle to a cauldron filled by a potion will now fill the glass bottle with that potion. | |||||
Witch Hut will now generate cauldrons filled with a random potion, making potions now obtainable in survival without brewing. | |||||
Potion of healing, fire resistance, water breathing, and swiftness can be obtained by killing witch while drinking potion | |||||
0.16.0 | build 4 | Added Potions of Decay. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | 2 Potions of Healing II can now be found in a brewing stand inside end ships. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Potion of Water Breathing and Potion of Regeneration can now be found inside buried treasure chests. | |||
1.5.0 | beta 1.5.0.4 | Added potion of the Turtle Master. | |||
1.6.0 | beta 1.6.0.5 | Added potion of Slow Falling. | |||
1.11.0 | beta 1.11.0.3 | Potion of invisibility can be obtained by killing wandering trader while drinking potion. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | Added potions. | |
TU14 | 1.04 | Added Potion of Night Vision and Potion of Invisibility. | |||
TU31 | CU19 | 1.22 | Patch 3 | Added Potion of Leaping and Potion of Water Breathing. | |
TU46 | CU36 | 1.38 | Patch 15 | Added lingering potions, dragon's breath, water splash potions, and Potion of Luck. | |
TU69 | 1.76 | Patch 38 | Added potion of the turtle master. | ||
Added potion of slow falling. | |||||
Added potion of decay. | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added Potions. | ||||
1.3.12 | Added lingering potions. | ||||
Added potion of decay. |
Issues[edit]
Issues relating to 'Potion' are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Taking a potion while already under the effects of the same potion does not add onto the effects time, but simply resets it. A potion effect will not 'downgrade' if a lower level is activated. For example, if a player has Regeneration II, drinking a regular Potion of Regeneration will not have any effect.
- A potion can reach a maximum tier of 127, but using the
/effect
command, effect levels can reach 255. - When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation will not be shown.
- An Instant Damage IV potion is powerful enough to instantly kill players.
- Potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.
- All potions are renewable. The bottles can be obtained from a witch (as can some potions), glass can be purchased from librarian villagers to craft into bottles, and already filled ones can be fished up. All potion ingredients from then on have renewable ingredients, provided blocks of farmland, water and soul sand exist in the world.
- Potions of Harming will not harm undead mobs (Zombies, Skeletons, etc.) and instead heals them. Likewise, Potions of Healing will damage undead mobs.
- Potions of Regeneration will not harm undead mobs, but will not heal them either.
- Potions of Poison will not heal undead mobs, but will not harm them either.
- If a player uses a Potion of Night Vision in the End, the Endermen and end portal will appear to be white when far enough away.
- The 'Local Brewery' advancement uses the Regeneration Potion texture for its picture.
- Potion of the Turtle Master is the only potion that gives multiple effects (Slowness and Resistance)
Gallery[edit]
- Potion effects and glass bottles.
- Thick Potion with status effects of 'Mining Fatigue' (duration 4:00) and 'Instant Health II' (brewed in Beta 1.9 Prerelease 2, now unavailable without commands).
- The bubble particles appearing when the player drinks a potion (potion of strength in this case).
- Night Vision effect at around 1800 hours.
- Invisible sheep. Its wool can still be seen while having an invisibility potion. This is an intended feature.[5]
- What happens when the player uses the night vision potion while in the Nether.
- A brewing stand with a potion displayed next to it.
See also[edit]
References[edit]
- ↑'Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious' – @jeb_, September 30, 2011
- ↑'In the prerelease, there are 161 brewable unique potions. Unless we change it, there will be 2,653 with all ingredients added.' – @jeb_, October 3, 2011
- ↑'A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...' – @jeb_, September 30, 2011
- ↑'This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png ' – @jeb_, September 28, 2011
- ↑Issue tracker: MC-61
![Alchemy Alchemy](/uploads/1/2/4/7/124794182/946499213.jpg)
External links[edit]
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Potion&oldid=1390986'